Tuesday, December 6, 2011
(Cross-posted on the Official Google Blog and Android Developer's Blog)
Android Market exceeded 10 billion app downloads—with a growth rate of one billion app downloads per month. We can’t wait to see where this accelerating growth takes us in 2012.
Saturday, December 3, 2011
The last time I did this comparison (Apple could buy the mobile phone industry | asymco) was in June after the end of the second quarter. The following chart is an updated look.
HP’s CEO Meg Whitman admitted that, when iPads are included, Apple will overtake HP as the world’s leader in computer shipments.
“We need to improve our game and our products to take over the leadership position. Apple could go past HP in 2012. We will try to become the champion in 2013.
When the quarterly shipment data is seen as a chart the doubt of this happening disappears:
Tony Howard, the Managing Director of the London based Transport Design Consultancy discusses his approach to way-finding signage....(read more)
Friday, December 2, 2011
I'll be honest here (I always am?): I don't understand the iPad comparison. The Kindle Fire and iPad 2 couldn't be more different. They are vastly different sizes, shapes and prices. They even serve slightly different functions. The search for an iPad killer reminds me of the search for a Voodoo killer back during the heyday of 3dfx in the late 1990s.
The Kindle Fire serves entirely different purposes than to take marketshare away from Apple.
Microsoft's released a few apps here and there for the iPhone and iPad but has kept one of its prize breadwinners out of the iOS fray. According to The Daily, that all might change in 2012 with the launch of Office for iPad. The publication claims that this new release will play nice with Office 365's cloud-based service, and iPad documents should be compatible with the desktop versions of Office. In fact, this closely mirrors both Office for Windows Phone and iWork on the iPad, with document syncing and compatibility between mobile and desktop apps. Office for iPad's price point also is rumored to be similar to iWork on iOS's $10 per app pricing. The Daily claims a new Office for Mac will be coming out closer to the end of 2012, but...
Thursday, December 1, 2011
Cary-based Epic Games' new sequel to its best-selling "Infinity Blade" game for Apple mobile devices is getting a huge thumbs-up from gaming sites.
"Infinity Blade 2," which can be downloaded for $6.99 as of today from Apple's iTunes site, is "the perfect video game sequel," gushes IGN.
TouchArcade, meanwhile, calls it a masterpiece, "a technically and visually gifted game that consistently delivers eye-popping stuff."
Wednesday, November 30, 2011
Android really is winning, no sarcasm, for HTC and Samsung. But they’re fighting over the remaining scraps of profit left by Apple.
Sunday, November 27, 2011
Digital content distribution has disrupted several notable industries. With the original iPod media player and iTunes Store, Apple changed the face of the music industry. And the Internet, in particular, has played a role in commoditizing news. All told, digital distribution of media has starkly impacted news, magazines, books, television, music, film and more.
Recently, no industry has been more impacted by digital distribution than video games. Leading the disruption are iOS and Android devices, whose free and inexpensive games, distributed across a massive installed base of powerful and networked tablet and mobile phone form factors, have already disrupted billions of dollars of game revenue. In this blog post, Flurry focuses on how mobile devices have severely altered the shape and flow of revenue in the multi-billion dollar portable game category.
Portable gaming, played primarily on Nintendo DS and Sony PSP devices, has been dominated by these two companies for over two decades. In this model, at retail, consumers pay around $200 for the gaming device and up to $40 for popular game cartridges. Because of the similar form factor, overlap in consumer base (especially younger players on iPod touch) and the casual nature of game content, Flurry combines iOS and Android devices with traditional portable devices to form the category. With the inclusion of smartphone game revenue into the category, shifts taking place in market share become clearer.