Here are the wireframing links to process, notes and software that we discussed in class today. The last is a series of visual examples:
- http://uxmovement.com/products/interface-libraries-3-wireframe-like-a-professional/
- http://uxmovement.com/wireframes/4-things-no-one-told-me-about-high-fidelity-wireframes/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+uxmovement+%28ux+movement%29
- http://www.uxnewsfeed.com/home/tag/Wireframes
- http://mobile.tutsplus.com/tutorials/mobile-design-tutorials/5-steps-for-wireframing-and-paper-prototyping-mobile-apps/
- http://speckyboy.com/2011/05/29/20-effective-examples-of-web-and-mobile-wireframe-sketches/
In poking around these, I found a post by an old colleague of mine who is now Creative Director at Frog Design (!), Matt Conway. He makes some excellent points about why wireframes aren't great. But in doing so, he also says a lot about why they are useful.
Best,
Ben