Here are our projects from 2015. You can find more detail about these projects in site postings here. For projects from other years, please see the links below.
#bucketmap
Google Maps is one size fits all. But wayfinding is such a universal activity that it deserves specialization.
BucketMap is a platform for "bespoke" mapping, directions that are dedicated to a particular use. It will support
conventions, tourists, hobbyists, and enthusiasts of all kinds, with ads and targeted directly at them. Maps will
have a homespun, hand drawn feel, with features of special interest to the target audience emphasized. Your job
will be to produce a prototype map demonstrating BucketMap's potential.
Client: Pat Fitzgerald's design course
#bookphysics
The children's book "Press Here" describes a charming 2D world that the reader can "interact" with by tilting
and poking the book. But what if it were real? This project will explore this possibility in a mobile app. You
will work with design students to create a charming interactive prototype.
Client: Client: Pat Fitzgerald's design course
Team: C. Wang, J. Sankar, I. Ramtirth, N. Talele, P. Rajagopal
Results:
description,
github
#recognition
As the world becomes increasingly visual, it's striking that our quiz games are still so textual. The Recognition game hopes to fill this hole. It is a visual quiz game that functions much like the old quiz show "Name that tune", in which players tried to recognize a piece of music as quickly as possible. With Recognition, players try to recognize an image as quickly as possible. You will work with faculty and students from our Art & Design department to improve a working prototype of this game. Teams producing good results may be invited to participate in further development of the game!
Client: Pat Fitzgerald's design course
Team: G. Ghali, C.H. Pawar, X.J. Primus, J. Toniazzo, S.N.T. Viswanath
Results:
description,
github
#remedy
People suffering from chronic pain need help understanding and communicating their symptoms, and communicating them
to their providers. Remedy is a local startup building an app to help people with this problem. Your job is to work
with Remedy to realize an interactive prototype.
Client: Remedy and Krisa Tailor
Team: D. Zager, S. Goud, N. Chinthapallee, A. Aravindan, V. Uhnyuck
Results:
description,
github
#beacon
This pitched project proposed a simple game designed around spatialized sound.
Client: A pitched student project.
Team: C. Stroud, N. Shrestha, D. Zaki, K. Marko
Results:
description
#traces
This pitched project proposed revealing the invisible online traces we leave behind us, either to help us
gain control of our privacy, or for simple entertainment.
Client: A pitched student project.
Team: T. Jenkins, A. DeLissio, P. Bailey, V. Piddempally & M. Khan
#walkpotato
This pitched project proposed that we earn our digital relaxation by exercising. The more you exercise, the
more entertainment you unlock.
Client: A pitched student project
Team: S. Ganesh, A. Sriram, P. Satra, K. Warren, F. Chen